Common Tactical CHIBIs such as Seele or Dimension Breaker starts with 1000 HP and 100 ATK, while Uncommon Tactical CHIBIs (such as Tesla) or Rare Tactical CHIBIs (such as Rime Witch) have increased base stats, even up to 1400 HP and 140 ATK. The game didn't explicitly mention this, but some CHIBI have higher stats than others. RPGs shoot projectiles that deal devastating damage to enemies on impact, but its slow bullet speed means you can miss quite often. Flamethrowers deal higher damage to enemies in an AOE, but suffer from limited range. Each CHIBI also features different traits, such as increased DMG or having more Evasion charges. Instead of having Shotgun and Laser as additional weapons, this phase features Flamethrower and RPG users. Since we're talking about CHIBIs, the CHIBI lineup are completely different in this phase. Phoenix is the hottest thing there is, as always. This adventure is not going to end without some explosions. In the first few rolls, players are forced to get Knight Artemis, Swallowtail and Dimension Breaker to 3*, so keep that in mind. You give him a Tesla chip, and get back a CHIBI from a list of 3 he gives you. Keep in mind that both you and your enemies move faster on water panels. Simply defeat all of them with Tesla and Selee, and move on. These things could cause serious trouble later on in the game, but at the moment they're harmless. They shoot spikes from a distance, and moves around pretty fast. It's worth noting that Seele is Quantum-type, though so far I haven't seen any Quantum enemy yet. Since nothing is changed from the previous phase, I'll have iCarus to explain them for you. This time it's about Shock Traps and Bombs, which, in turn, paralyzes enemies and blow them up. Simply kill all the Biteys or dash away from them, and repeat the process 3 times to clear the stage. Once you pick up a supply drop, Biteys will start spawning. You can use Evade button to dash through walls, or shoot the ice cubes to make your way forward. Your first mission requires you to pick up 3 supply drops, which are located at each corner of the map. One quick look reveals that your CHIBI collection has been reset, and now you have to form another crew with Tesla in order to power up. The mechanics are unchanged from the previous phase, and since iCarus has had the mechanics explained very thoroughly, I won't talk about the basics in this article.Īn icy tundra is your playing field this time. It seems you were somehow separated from your previous crew, got thrown in a river, and was saved by Tesla.Īfter the dialogue comes a quick combat tutorial. Tesla appears, and questions your identity.
Shortly after the introductory cutscene, Dr. The first Act of Part 2 consists of 14 Main Missions (1-1 to 1-14), 6 Side Missions (EX-1 to EX-6), and an Interlude in the Frost Colossus. Instead of being woken by Yae Sakura, you wake up next to Seele in the middle of a snowfield.